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How NASA Repaired Voyager 1 From 15 Billion Miles Away

Engineers have partially restored a 1970s-era computer on NASA's Voyager 1 spacecraft after five months of long-distance troubleshooting, building confidence that humanity's first interstellar probe can eventually resume normal operations.

Several dozen scientists and engineers gathered Saturday in a conference room at NASA's Jet Propulsion Laboratory, or connected virtually, to wait for a new signal from Voyager 1. The ground team sent a command up to Voyager 1 on Thursday to recode part of the memory of the spacecraft's Flight Data Subsystem (FDS), one of the probe's three computers.

“In the minutes leading up to when we were going to see a signal, you could have heard a pin drop in the room,” said Linda Spilker, project scientist for NASA's two Voyager spacecraft at JPL. “It was quiet. People were looking very serious. They were looking at their computer screens. Each of the subsystem (engineers) had pages up that they were looking at, to watch as they would be populated.”

Finally, a Breakthrough

Launched nearly 47 years ago, Voyager 1 is flying on an outbound trajectory more than 15 billion miles (24 billion kilometers) from Earth, and it takes 22.5 hours for a radio signal to cover that distance at the speed of light. This means it takes nearly two days for engineers to uplink a command to Voyager 1 and get a response.

In November, Voyager 1 suddenly stopped transmitting its usual stream of data containing information about the spacecraft's health and measurements from its scientific instruments. Instead, the spacecraft's datastream was entirely unintelligible. Because the telemetry was unreadable, experts on the ground could not easily tell what went wrong. They hypothesized the source of the problem might be in the memory bank of the FDS.

Ars Technica

This story originally appeared on Ars Technica, a trusted source for technology news, tech policy analysis, reviews, and more. Ars is owned by WIRED's parent company, Condé Nast.

There was a breakthrough last month when engineers sent up a novel command to “poke” Voyager 1's FDS to send back a readout of its memory. This readout allowed engineers to pinpoint the location of the problem in the FDS memory. The

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